CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_the_christian_church_civil_war_in_christian_kingdom_trigger

pam_the_christian_church_civil_war_in_christian_kingdom_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2228 (25 lines). No parameters.

pam_the_christian_church_civil_war_in_christian_kingdom_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2228 of its file. It takes no parameters: pam_the_christian_church_civil_war_in_christian_kingdom_trigger = yes (or no). The game's script calls it in 1 place, among them on_war_started (on action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (25 lines of game script)
pam_the_christian_church_civil_war_in_christian_kingdom_trigger = {
	scope:war = {
		using_civil_war_cb_trigger = yes
	}
	OR = {
		AND = {
			scope:attacker.top_liege = scope:defender.top_liege
			scope:defender.top_liege = {
				pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = yes
			}
		}
		AND = {
			scope:defender = scope:attacker.top_liege
			scope:defender = {
				pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = yes
			}
		}
		AND = {
			scope:attacker = scope:defender.top_liege
			scope:attacker = {
				pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = yes
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_the_christian_church_civil_war_in_christian_kingdom_trigger.

On actions (the game's own hooks) (1)

  • on_war_started

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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