Scripted trigger · By God Alone files
pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger
pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2199 (9 lines). No parameters.
pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2199 of its file. It takes no parameters: pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = yes (or no). The game's script calls it in 1 place, among them pam_the_christian_church_civil_war_in_christian_kingdom_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger = {
has_pam_dlc_trigger = yes
religion = religion:christianity_religion
highest_held_title_tier >= tier_kingdom
any_character_situation = {
situation_type = the_christian_church
situation_top_has_catalyst = catalyst_the_christian_church_civil_war_in_christian_kingdom
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_the_christian_church_civil_war_in_christian_kingdom_participant_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.