CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_tenet_can_be_persecuted_no_actor_trigger

pam_tenet_can_be_persecuted_no_actor_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2727 (11 lines). No parameters.

pam_tenet_can_be_persecuted_no_actor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2727 of its file. It takes no parameters: pam_tenet_can_be_persecuted_no_actor_trigger = yes (or no). The game's script calls it in 1 place, among them Persecute Tenet (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
pam_tenet_can_be_persecuted_no_actor_trigger = {
	save_temporary_scope_as = pam_tenet_candidate
	custom_tooltip = {
		text = pam_tenet_can_be_persecuted_tt
		NOT = {
			root = {
				any_personal_tenet = { this = scope:pam_tenet_candidate }
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_tenet_can_be_persecuted_no_actor_trigger.

Decisions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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