Scripted trigger · By God Alone files
pam_schism_can_seat_head_of_faith_trigger
pam_schism_can_seat_head_of_faith_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 239 (5 lines). No parameters.
pam_schism_can_seat_head_of_faith_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 239 of its file. It takes no parameters: pam_schism_can_seat_head_of_faith_trigger = yes (or no). The game's script calls it in 2 places, among them Prevent the Great Schism (decision) and Communion Preserved (event pam_the_christian_church.0062). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
pam_save_schism_head_of_faith_effect saves the see first, then we run in character scope Uses situation main-power faith so this works before 0062 saves christianity
What it checks
- The Christian Church’s main power faith: Does not have the Temporal Doctrine
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (5 lines of game script)
pam_schism_can_seat_head_of_faith_trigger = {
this = scope:schism_peacemaker
exists = scope:new_head_of_faith
situation:the_christian_church.var:tcc_main_power_faith ?= { NOT = { has_doctrine = doctrine_temporal_head } }
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_schism_can_seat_head_of_faith_trigger.
Decisions (1)
Events (1)
- Communion Preserved
pam_the_christian_church.0062
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.