Scripted trigger · By God Alone files
pam_rite_sway_adjacent_diocese_trigger
pam_rite_sway_adjacent_diocese_trigger = { ACTOR = … RECIPIENT = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 1951 (21 lines). Parameters: $ACTOR$, $RECIPIENT$.
pam_rite_sway_adjacent_diocese_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1951 of its file. A call passes 2 parameters: ACTOR and RECIPIENT. The game's script calls it in 1 place, among them Sway to Rite (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
$ACTOR$ and $RECIPIENT$ dioceses border or are nearby, and the scan is bounded by the actor's diocese
What it checks
One of these
$ACTOR$.capital_county.clerical_region_title ?= { … }or
All of these
exists = $RECIPIENT$.capital_county.clerical_region_title.title_capital_county$ACTOR$.capital_county.clerical_region_title.title_capital_county ?= { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (21 lines of game script)
pam_rite_sway_adjacent_diocese_trigger = {
OR = {
$ACTOR$.capital_county.clerical_region_title ?= {
any_county_in_clerical_region = {
any_neighboring_county = {
clerical_region_title ?= $RECIPIENT$.capital_county.clerical_region_title
}
}
}
AND = {
# No diocese seat on the far end means there is no adjacent diocese to measure
exists = $RECIPIENT$.capital_county.clerical_region_title.title_capital_county
$ACTOR$.capital_county.clerical_region_title.title_capital_county ?= {
squared_distance = {
target = $RECIPIENT$.capital_county.clerical_region_title.title_capital_county
value <= squared_distance_small
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_rite_sway_adjacent_diocese_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.