CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_reform_order_tenet_option_shown_trigger

pam_reform_order_tenet_option_shown_trigger = { TENET = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 7046 (9 lines). Parameters: $TENET$.

pam_reform_order_tenet_option_shown_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 7046 of its file. A call passes 1 parameter: TENET. The game's script calls it in 1 place, among them Reform Order (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Only the patron's own personal tenets may be imposed, and not one the order already advocates.

What it checks

  • scope:actor:
    • has_personal_tenet = $TENET$
    • Any patroned holy order:
      • leader = scope:recipient
      • NOT = { order_tenet = tenet:$TENET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
pam_reform_order_tenet_option_shown_trigger = {
	scope:actor = {
		has_personal_tenet = $TENET$
		any_patroned_holy_order = {
			leader = scope:recipient
			NOT = { order_tenet = tenet:$TENET$ }
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_reform_order_tenet_option_shown_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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