Scripted trigger · By God Alone files
pam_reform_order_tenet_option_shown_trigger
pam_reform_order_tenet_option_shown_trigger = { TENET = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 7046 (9 lines). Parameters: $TENET$.
pam_reform_order_tenet_option_shown_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 7046 of its file. A call passes 1 parameter: TENET. The game's script calls it in 1 place, among them Reform Order (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Only the patron's own personal tenets may be imposed, and not one the order already advocates.
What it checks
scope:actor:has_personal_tenet = $TENET$- Any patroned holy order:
leader = scope:recipientNOT = { order_tenet = tenet:$TENET$ }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_reform_order_tenet_option_shown_trigger = {
scope:actor = {
has_personal_tenet = $TENET$
any_patroned_holy_order = {
leader = scope:recipient
NOT = { order_tenet = tenet:$TENET$ }
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_reform_order_tenet_option_shown_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.