Scripted trigger · By God Alone files
pam_potential_secular_clerical_split_ruler_trigger
pam_potential_secular_clerical_split_ruler_trigger = { RULER = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 3302 (33 lines). Parameters: $RULER$.
pam_potential_secular_clerical_split_ruler_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3302 of its file. A call passes 1 parameter: RULER. The game's script calls it in 2 places, among them Split Clerical Title (interaction) and pam_valid_secular_clerical_split_ruler_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Cheap pre-filter for HoF split secular ruler lists (since split_clerical_region_size might not be performant)
What it checks
$RULER$ = { … }If
scope:recipient = scope:actor
Then
$RULER$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
pam_potential_secular_clerical_split_ruler_trigger = {
$RULER$ = {
is_alive = yes
is_landed = yes
faith = scope:actor.faith
NOR = {
this = scope:recipient
trigger_if = {
limit = { exists = scope:recipient.liege }
this = scope:recipient.liege
}
}
highest_held_title_tier >= tier_duchy
NOT = { pam_government_is_religious_playable_trigger = yes }
capital_county = {
exists = clerical_region_title
clerical_region_title.holder = scope:recipient
# We always keep the region capital, because splitting it off would leave the new region with no capital
NOT = { this = clerical_region_title.title_preferred_capital_county }
}
}
# any_sub_realm_county, not any_realm_county: for a vassal the latter is the liege's whole realm
trigger_if = {
limit = { scope:recipient = scope:actor }
$RULER$ = {
NOT = {
any_sub_realm_county = {
any_neighboring_county = { this = scope:recipient.capital_county }
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_potential_secular_clerical_split_ruler_trigger.
Character interactions (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.