Scripted trigger · By God Alone files
pam_potential_merge_clerical_region_title_trigger
pam_potential_merge_clerical_region_title_trigger = { ABSORBING_TITLE = … TITLE = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 3361 (43 lines). Parameters: $ABSORBING_TITLE$, $TITLE$.
pam_potential_merge_clerical_region_title_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3361 of its file. A call passes 2 parameters: ABSORBING_TITLE and TITLE. The game's script calls it in 2 places, among them Merge Clerical Title (interaction) and Request Clerical Title Merger (interaction). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Cheap pre-filter for HoF merge clerical region title list
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (43 lines of game script)
pam_potential_merge_clerical_region_title_trigger = {
$TITLE$ = {
has_clerical_region = yes
is_head_of_faith = no
# Absorbed regions stay as empty picker shells until reload
clerical_region_size > 0
custom_tooltip = {
text = pam_potential_merge_clerical_region_title_same_title_trigger
this != $ABSORBING_TITLE$
}
trigger_if = {
limit = { exists = holder }
custom_tooltip = {
text = request_elevation_cannot_unseat_player_tt
holder = { is_ai = yes }
}
custom_tooltip = {
text = pam_potential_merge_clerical_region_title_rite_trigger
NOT = { rite.head_of_rite ?= holder }
}
custom_tooltip = {
text = pam_potential_merge_clerical_region_title_same_hof_trigger
holder.religious_head_or_challenger = $ABSORBING_TITLE$.holder.religious_head_or_challenger
}
}
trigger_else = {
custom_tooltip = {
text = pam_potential_merge_clerical_region_title_no_holder_trigger
exists = holder
}
}
}
$ABSORBING_TITLE$ ?= {
has_clerical_region = yes
is_head_of_faith = no
custom_tooltip = {
text = pam_potential_merge_clerical_region_title_neighboring_trigger
any_county_in_clerical_region = {
any_neighboring_county = { clerical_region_title ?= $TITLE$ }
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_potential_merge_clerical_region_title_trigger.
Character interactions (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.