Scripted trigger · By God Alone files
pam_personal_syncretism_county_bonus_trigger
pam_personal_syncretism_county_bonus_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6886 (9 lines). No parameters.
pam_personal_syncretism_county_bonus_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6886 of its file. It takes no parameters: pam_personal_syncretism_county_bonus_trigger = yes (or no). The game's script calls it in 1 place, among them yearly_playable_pulse (on action). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- You: Your Personal Tenets unlock tenet syncretism county bonus
- Their faith:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
pam_personal_syncretism_county_bonus_trigger = {
# The yearly pulse evaluates this on a held county; root is its ruler.
root = {
has_personal_tenet_flag = tenet_syncretism_county_bonus
}
faith = {
pam_personal_syncretism_faith_matches_trigger = yes
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_personal_syncretism_county_bonus_trigger.
On actions (the game's own hooks) (1)
- yearly_playable_pulse
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.