Scripted trigger · By God Alone files
pam_peace_of_god_coreligionist_aggressor_trigger
pam_peace_of_god_coreligionist_aggressor_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 4382 (7 lines). No parameters.
pam_peace_of_god_coreligionist_aggressor_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4382 of its file. It takes no parameters: pam_peace_of_god_coreligionist_aggressor_trigger = yes (or no). The game's script calls it in 1 place, among them Excommunicate (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
PAM Peace of God: is prosecuting an offensive war against a ruler of their own faith.
What it checks
- Any character war:
is_attacker = scope:pam_aggressorprimary_defender ?= { faith = scope:pam_aggressor.faith }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
pam_peace_of_god_coreligionist_aggressor_trigger = {
save_temporary_scope_as = pam_aggressor
any_character_war = {
is_attacker = scope:pam_aggressor
primary_defender ?= { faith = scope:pam_aggressor.faith }
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_peace_of_god_coreligionist_aggressor_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.