Scripted trigger · By God Alone files
pam_nomad_inclined_to_settle_trigger
pam_nomad_inclined_to_settle_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6649 (17 lines). No parameters.
pam_nomad_inclined_to_settle_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6649 of its file. It takes no parameters: pam_nomad_inclined_to_settle_trigger = yes (or no). The game's script calls it in 1 place, among them pam_nomad_grant_settled_government_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Follows settle_people_decision ai_potential so an AI nomad always or never grants settled holdings
What it checks
None of these
- Has the Trait: Greatest of Khans
- Has the Trait: Conqueror
- Any owned story:
One of these
story_type = story_mongol_invasionor
story_type = story_greatest_of_khans
One of these
- Has the Trait: Content
or
Their domicile: Herd at most 500or
Is not an Independent Ruler
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (17 lines of game script)
pam_nomad_inclined_to_settle_trigger = {
NOR = {
has_trait = greatest_of_khans
has_trait = conqueror
any_owned_story = {
OR = {
story_type = story_mongol_invasion
story_type = story_greatest_of_khans
}
}
}
OR = {
has_trait = content
domicile ?= { herd <= 500 }
is_independent_ruler = no
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_nomad_inclined_to_settle_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.