CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_nomad_inclined_to_settle_trigger

pam_nomad_inclined_to_settle_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 6649 (17 lines). No parameters.

pam_nomad_inclined_to_settle_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6649 of its file. It takes no parameters: pam_nomad_inclined_to_settle_trigger = yes (or no). The game's script calls it in 1 place, among them pam_nomad_grant_settled_government_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Follows settle_people_decision ai_potential so an AI nomad always or never grants settled holdings

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
pam_nomad_inclined_to_settle_trigger = {
	NOR = {
		has_trait = greatest_of_khans
		has_trait = conqueror
		any_owned_story = {
			OR = {
				story_type = story_mongol_invasion
				story_type = story_greatest_of_khans
			}
		}
	}
	OR = {
		has_trait = content
		domicile ?= { herd <= 500 }
		is_independent_ruler = no
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_nomad_inclined_to_settle_trigger.

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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