Scripted trigger · By God Alone files
pam_heresy_main_rite_substantial_trigger
pam_heresy_main_rite_substantial_trigger = yesgame/common/scripted_triggers/pam_heresy_triggers.txt, line 14 (3 lines). No parameters.
pam_heresy_main_rite_substantial_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 14 of its file. It takes no parameters: pam_heresy_main_rite_substantial_trigger = yes (or no). The game's script calls it in 3 places, among them pam_heresy_c2_main_rite_dominant_trigger (scripted trigger), pam_heresy_c3_eligible_trigger (scripted trigger) and pam_heresy_pulse_no_event_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/pam_heresy_triggers.txt.
The comment above it in the file
The second and third heresy components are blocked below this The first still fires, but we dampen the pulse with pam_heresy_pulse_no_event_value
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (3 lines of game script)
pam_heresy_main_rite_substantial_trigger = {
main_rite.rite_counties >= pam_heresy_main_rite_county_threshold_value
}As written in game/common/scripted_triggers/pam_heresy_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_heresy_main_rite_substantial_trigger.
Scripted triggers (2)
Script values (1)
- pam_heresy_pulse_no_event_value
Source: game/common/scripted_triggers/pam_heresy_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.