Scripted trigger · By God Alone files
pam_has_forbidden_personal_tenet_trigger
pam_has_forbidden_personal_tenet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3025 (11 lines). No parameters.
pam_has_forbidden_personal_tenet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3025 of its file. It takes no parameters: pam_has_forbidden_personal_tenet_trigger = yes (or no). The game's script calls it in 3 places, among them on_personal_tenet_gain_secret_gain_effect (scripted effect), pam_ai_personal_tenet_pulse_effect (scripted effect) and pam_remove_forbidden_personal_tenet_secret_if_invalid_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Any personal tenet › scope:temp_faith.main_rite:
has_tenet_status = { tenet = prev status = prohibited }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (11 lines of game script)
pam_has_forbidden_personal_tenet_trigger = {
faith = { save_temporary_scope_as = temp_faith }
any_personal_tenet = {
scope:temp_faith.main_rite = {
has_tenet_status = {
tenet = prev
status = prohibited
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_has_forbidden_personal_tenet_trigger.
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.