CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_remove_forbidden_personal_tenet_secret_if_invalid_effect

pam_remove_forbidden_personal_tenet_secret_if_invalid_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1020 (12 lines). No parameters.

pam_remove_forbidden_personal_tenet_secret_if_invalid_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1020 of its file. It takes no parameters: pam_remove_forbidden_personal_tenet_secret_if_invalid_effect = yes. The game's script calls it in 4 places, among them on_faith_conversion (on action), on_personal_tenet_loss (on action) and on_rite_change (on action). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
pam_remove_forbidden_personal_tenet_secret_if_invalid_effect = {
	if = {
		limit = {
			any_secret = { type = secret_forbidden_personal_tenet }
			NOT = { pam_has_forbidden_personal_tenet_trigger = yes }
		}
		every_secret = {
			type = secret_forbidden_personal_tenet
			remove_secret = yes
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_remove_forbidden_personal_tenet_secret_if_invalid_effect.

On actions (the game's own hooks) (3)

  • on_faith_conversion
  • on_personal_tenet_loss
  • on_rite_change

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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