CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_evangelize_personal_tenet_send_option_valid_trigger

pam_evangelize_personal_tenet_send_option_valid_trigger = { TENET = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 5419 (12 lines). Parameters: $TENET$.

pam_evangelize_personal_tenet_send_option_valid_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5419 of its file. A call passes 1 parameter: TENET. The game's script calls it in 1 place, among them Evangelize Personal Tenet (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • scope:recipient:
    • NOT = { has_personal_tenet = $TENET$ }
  • Only one Personal Tenet can be selected at a time

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
pam_evangelize_personal_tenet_send_option_valid_trigger = {
	scope:recipient = {
		NOT = { has_personal_tenet = $TENET$ }
	}
	custom_tooltip = {
		text = pam_evangelize_only_one_personal_tenet_tt
		OR = {
			scope:$TENET$ = yes
			pam_evangelize_personal_tenet_send_option_selected_trigger = no
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_evangelize_personal_tenet_send_option_valid_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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