Scripted trigger · By God Alone files
pam_consolamentum_grief_immunity_trigger
pam_consolamentum_grief_immunity_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1 (3 lines). No parameters.
pam_consolamentum_grief_immunity_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1 of its file. It takes no parameters: pam_consolamentum_grief_immunity_trigger = yes (or no). The game's script calls it in 2 places, among them A Twist of Fate (event death_management.2007) and death_management.0001 (event). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- The Personal Tenets unlock consolamentum grief immunity
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
pam_consolamentum_grief_immunity_trigger = {
has_personal_tenet_flag = consolamentum_grief_immunity
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_consolamentum_grief_immunity_trigger.
Events (2)
- A Twist of Fate
death_management.2007 - death_management.0001
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.