CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_clerical_court_pupil_trigger

pam_clerical_court_pupil_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 1116 (13 lines). No parameters.

pam_clerical_court_pupil_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1116 of its file. It takes no parameters: pam_clerical_court_pupil_trigger = yes (or no). The game's script calls it in 2 places, among them Educate your Clerical Court (decision) and Tending the Flock (event pam_decision_events.0032). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

The comment above it in the file

Court cleric with room left to grow under the develop-clerical-court caps. Evaluated on the courtier.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
pam_clerical_court_pupil_trigger = {
	is_adult = yes
	is_available = yes
	is_clergy = yes
	is_ruler = no
	exists = employer
	faith = employer.faith
	OR = {
		learning < employer.pam_clerical_court_learning_cap_value
		NOT = { has_trait = lifestyle_scholar }
		NOT = { has_trait = lifestyle_mystic }
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_clerical_court_pupil_trigger.

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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