CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Religious Decisions

Educate your Clerical Court

Ordain, instruct, or recruit Clergy for your court

variesTreasury or GoldBy God Alone

Idle servants bring no honor to …. Let me gather the household — raise the worthy into the Clergy, school those who serve, and summon novices to my gates.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have a Courtier fit to ordain or instruct, or a worthy candidate lives nearby
Shown to a character when (is_shown) (4 lines of game script)
is_available_adult = yes
pam_government_is_religious_playable_trigger = yes
is_playable_character = yes
has_pam_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Can be taken when (is_valid) (18 lines of game script)
custom_description = {
	text = pam_develop_clerical_court_decision_candidates_tt
	OR = {
		any_courtier = {
			pam_clerical_court_ordain_candidate_trigger = yes
		}
		any_courtier = {
			pam_clerical_court_pupil_trigger = yes
		}
		any_pool_character = {
			province = root.location
			pam_clerical_court_novice_trigger = {
				RULER = root
			}
		}
	}
}
is_available = yes

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Effects

  • You gather your household and choose one of the following: The rewards scale with your Learning, Level of Devotion, and religious Traits; on occasion, a rare opportunity presents itself
Effect (2 lines of game script)
custom_tooltip = pam_develop_clerical_court_decision_tt
trigger_event = pam_decision_events.0032

As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.

Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).