
Decision · Religious Decisions
Educate your Clerical Court
Ordain, instruct, or recruit Clergy for your court
Idle servants bring no honor to …. Let me gather the household — raise the worthy into the Clergy, school those who serve, and summon novices to my gates.
Requirements
The lines the game itself shows for this decision's conditions:
- You have a Courtier fit to ordain or instruct, or a worthy candidate lives nearby
Shown to a character when (is_shown) (4 lines of game script)
is_available_adult = yes pam_government_is_religious_playable_trigger = yes is_playable_character = yes has_pam_dlc_trigger = yes
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Can be taken when (is_valid) (18 lines of game script)
custom_description = {
text = pam_develop_clerical_court_decision_candidates_tt
OR = {
any_courtier = {
pam_clerical_court_ordain_candidate_trigger = yes
}
any_courtier = {
pam_clerical_court_pupil_trigger = yes
}
any_pool_character = {
province = root.location
pam_clerical_court_novice_trigger = {
RULER = root
}
}
}
}
is_available = yesAs written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Effects
- You gather your household and choose one of the following: The rewards scale with your Learning, Level of Devotion, and religious Traits; on occasion, a rare opportunity presents itself
Effect (2 lines of game script)
custom_tooltip = pam_develop_clerical_court_decision_tt trigger_event = pam_decision_events.0032
As written in game/common/decisions/dlc_decisions/pam/pam_decisions.txt.
Source: game/common/decisions/dlc_decisions/pam/pam_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).