Scripted trigger · By God Alone files
pam_clerical_court_ordain_candidate_trigger
pam_clerical_court_ordain_candidate_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 1100 (14 lines). No parameters.
pam_clerical_court_ordain_candidate_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 1100 of its file. It takes no parameters: pam_clerical_court_ordain_candidate_trigger = yes (or no). The game's script calls it in 2 places, among them Educate your Clerical Court (decision) and Tending the Flock (event pam_decision_events.0032). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
The courtier is the scope so kin stay eligible for appointment standing
What it checks
- Is an Adult
is_available = yes- Is not a member of the Clergy
- Is not a ruler
- Is not landed
faith = employer.faithNOT = { is_spouse_of = employer }NOT = { is_consort_of = employer }NOT = { betrothed ?= employer }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
pam_clerical_court_ordain_candidate_trigger = {
is_adult = yes
is_available = yes
is_clergy = no
is_ruler = no
is_landed = no
exists = employer
faith = employer.faith
NOR = {
is_spouse_of = employer
is_consort_of = employer
betrothed ?= employer
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_clerical_court_ordain_candidate_trigger.
Decisions (1)
Events (1)
- Tending the Flock
pam_decision_events.0032
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.