Scripted trigger · By God Alone files
pam_clergy_land_interaction_likely_acceptance_no_methods_trigger
pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 2518 (42 lines). No parameters.
pam_clergy_land_interaction_likely_acceptance_no_methods_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2518 of its file. It takes no parameters: pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = yes (or no). The game's script calls it in 1 place, among them Negotiations for … (event pam_interactions_events.0030). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- scope:recipient: Is played by the AI
One of these
or
One of these
All of these
current_military_strength >= scope:recipient.twice_current_military_strengthhas_dread_level_towards = { target = scope:recipient level >= 1 }
or
All of these
current_military_strength > scope:recipient.twice_current_military_strengthhas_dread_level_towards = { target = scope:recipient level >= 2 }
or
Half current military strength at least recipient.twice current military strength
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (42 lines of game script)
pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = {
scope:recipient = {
is_ai = yes
}
OR = {
AND = {
OR = {
religious_head_or_challenger = scope:secondary_recipient
is_allied_to = scope:recipient
}
OR = {
highest_held_title_tier > scope:recipient.highest_held_title_tier
scope:recipient = { ai_zeal >= medium_positive_ai_value }
scope:recipient = { ai_greed <= medium_negative_ai_value }
}
}
#You intimidate them militarily or through dread
OR = {
#Mostly milstrength
AND = {
#Milstrength 2x as high
current_military_strength >= scope:recipient.twice_current_military_strength
has_dread_level_towards = {
target = scope:recipient
level >= 1
}
}
#Milstrength and intimidation
AND = {
#Milstrength higher
current_military_strength > scope:recipient.twice_current_military_strength
has_dread_level_towards = {
target = scope:recipient
level >= 2
}
}
#Milstrength
#Milstrength 4x as high
half_current_military_strength >= scope:recipient.twice_current_military_strength
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_clergy_land_interaction_likely_acceptance_no_methods_trigger.
Events (1)
- Negotiations for …
pam_interactions_events.0030
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.