CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

pam_clergy_land_interaction_likely_acceptance_no_methods_trigger

pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = yes

game/common/scripted_triggers/pam_scripted_triggers.txt, line 2518 (42 lines). No parameters.

pam_clergy_land_interaction_likely_acceptance_no_methods_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 2518 of its file. It takes no parameters: pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = yes (or no). The game's script calls it in 1 place, among them Negotiations for … (event pam_interactions_events.0030). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • scope:recipient: Is played by the AI
  • One of these

    • All of these

      • One of these

        • religious_head_or_challenger = scope:secondary_recipient
        • or

          is_allied_to = scope:recipient
      • One of these

        • Highest held Title is more than scope:recipient.highest held title tier Rank
        • or

          scope:recipient: Ai zeal at least 35
        • or

          scope:recipient: Ai greed at most -35
    • or

      One of these

      • All of these

        • current_military_strength >= scope:recipient.twice_current_military_strength
        • has_dread_level_towards = { target = scope:recipient level >= 1 }
      • or

        All of these

        • current_military_strength > scope:recipient.twice_current_military_strength
        • has_dread_level_towards = { target = scope:recipient level >= 2 }
      • or

        Half current military strength at least recipient.twice current military strength

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (42 lines of game script)
pam_clergy_land_interaction_likely_acceptance_no_methods_trigger = {
	scope:recipient = {
		is_ai = yes
	}
	OR = {
		AND = {
			OR = {
				religious_head_or_challenger = scope:secondary_recipient
				is_allied_to = scope:recipient
			}
			OR = {
				highest_held_title_tier > scope:recipient.highest_held_title_tier
				scope:recipient = { ai_zeal >= medium_positive_ai_value }
				scope:recipient = { ai_greed <= medium_negative_ai_value }
			}
		}
		#You intimidate them militarily or through dread
		OR = {
			#Mostly milstrength
			AND = {
				#Milstrength 2x as high
				current_military_strength >= scope:recipient.twice_current_military_strength
				has_dread_level_towards = {
					target = scope:recipient
					level >= 1
				}
			}
			#Milstrength and intimidation
			AND = {
				#Milstrength higher
				current_military_strength > scope:recipient.twice_current_military_strength
				has_dread_level_towards = {
					target = scope:recipient
					level >= 2
				}
			}
			#Milstrength
			#Milstrength 4x as high
			half_current_military_strength >= scope:recipient.twice_current_military_strength
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_clergy_land_interaction_likely_acceptance_no_methods_trigger.

Events (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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