Scripted trigger · By God Alone files
pam_characters_to_evangelize_personal_tenet_trigger
pam_characters_to_evangelize_personal_tenet_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 5111 (25 lines). No parameters.
pam_characters_to_evangelize_personal_tenet_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 5111 of its file. It takes no parameters: pam_characters_to_evangelize_personal_tenet_trigger = yes (or no). The game's script calls it in 1 place, among them Evangelize Personal Tenet (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (25 lines of game script)
pam_characters_to_evangelize_personal_tenet_trigger = {
is_adult = yes
is_ai = yes
faith = root.faith
highest_held_title_tier <= root.highest_held_title_tier
trigger_if = {
limit = {
exists = scope:selected_item
}
any_personal_tenet = {
this != scope:selected_item
}
trigger_if = {
limit = {
faith.main_rite = {
has_tenet_status = {
tenet = scope:selected_item
status = prohibited
}
}
}
pam_ai_can_consider_forbidden_personal_tenet_trigger = yes
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_characters_to_evangelize_personal_tenet_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.