Scripted trigger · By God Alone files
pam_can_sell_claim_on_target_trigger
pam_can_sell_claim_on_target_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 681 (38 lines). No parameters.
pam_can_sell_claim_on_target_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 681 of its file. It takes no parameters: pam_can_sell_claim_on_target_trigger = yes (or no). The game's script calls it in 1 place, among them Sell Claim (interaction). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
The comment above it in the file
Shared with has_valid_target_showing_failures_only: can_be_picked_title is not rechecked on send
What it checks
scope:target:is_landless_type_title = no- Is not the Head of Faith
- … must lie within a Clerical Region you hold, unless you are the Head of Faith
- … must not already hold …
- … must not already have a Claim on …
- … must border … Realm
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (38 lines of game script)
pam_can_sell_claim_on_target_trigger = {
scope:target = {
is_landless_type_title = no
is_head_of_faith = no
}
custom_tooltip = {
text = sell_claim_target_must_be_in_clerical_region_tt
scope:puppet_or_actor ?= {
OR = {
pam_sell_claim_target_in_own_clerical_region_trigger = { TARGET = scope:target }
faith.religious_head ?= this
}
}
}
custom_tooltip = {
text = sell_claim_recipient_must_not_hold_title_tt
scope:target ?= {
NOT = {
holder ?= scope:recipient
}
}
}
custom_tooltip = {
text = sell_claim_recipient_must_not_have_claim_tt
scope:recipient = {
NOT = {
has_claim_on = scope:target
}
}
}
# Realm scan, so it sits behind the cheap ownership and claim gates
custom_tooltip = {
text = sell_claim_recipient_must_border_target_tt
scope:target ?= {
is_neighbor_to_realm = scope:recipient
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_can_sell_claim_on_target_trigger.
Character interactions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.