Interaction · Diplomatic actions
Sell Claim
Sell the recipient a Claim on land under your spiritual authority
What you need
You
To send it
- In some cases (on a condition the game doesn't show) › You:
piety >= pam_sell_claim_piety_cost_value
- Does not have the Trait: Excommunicated
If
can_add_hook = { target = scope:recipient type = favor_hook }
Then
- The character you target:
gold >= minor_gold_value
Otherwise
- The character you target:
gold >= pam_sell_claim_gold_cost_value
- The target:
is_landless_type_title = no- Is not the Head of Faith
- … must lie within a Clerical Region you hold, unless you are the Head of Faith
- … must not already hold …
- … must not already have a Claim on …
- … must border … Realm
Also needed: available (not incapable, not imprisoned, a ruler, an adult)
To see it in the menu
- Your Government is a Theocratic-type Government
- Your faith: Has a Doctrine or Tenet with Has Clerical Region
One of these
- Any held title: Is a Clerical Title
or
You are the Head of Faith
- Is not at war with the target
The character you target
To send it
- Does not have the Trait: Excommunicated
Also needed: available (not incapable, not imprisoned, a ruler, an adult)
To see it in the menu
- Is a ruler
- Their government is not a Theocratic-type Government
- Their faith is the same as that of puppet or actor
- Highest held Title is at least County Rank
Which title you can pick
- The target:
is_landless_type_title = no- Is not the Head of Faith
- … must lie within a Clerical Region you hold, unless you are the Head of Faith
- … must not already hold …
- … must not already have a Claim on …
- … must border … Realm
If
- The option “sell claim gold and hook” is not chosen
Then
- The character you target:
gold >= pam_sell_claim_gold_cost_value
Sell Claim is a diplomatic character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The AI weighs it. Reasons the AI weighs include The recipient has a greedy Personality (+30), The recipient cannot afford the price (-50), Favorable payment terms (+20) and 6 more. It costs Piety (from 500). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.
Quick answers (3)
- What are the requirements for Sell Claim in CK3?
- You: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
- How do I get the AI to accept Sell Claim?
- The AI weighs it. Its reasons: … Opinion of …, The recipient has a greedy Personality +30, The recipient cannot afford the price -50, Favorable payment terms +20, The target borders the recipient's Realm +15, They is in the same Clerical Region +20, You … the recipient's friend +15, You … the recipient's best friend +25, The recipient's Rite follows the Simony Tenet +20, This is wicked Simony -50 and The recipient's Level of Devotion.
- How much does Sell Claim cost?
- Piety (from 500) (patch 1.20.1.2).
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | +10 |
| … Opinion of … | varies |
The recipient has a greedy Personalitywhen
| +30 |
The recipient cannot afford the pricewhen
| -50 |
Favorable payment termswhen
| +20 |
The target borders the recipient's Realmwhen
| +15 |
They is in the same Clerical Regionwhen
| +20 |
You … the recipient's friendwhen
| +15 |
You … the recipient's best friendwhen
| +25 |
The recipient's Rite follows the Simony Tenetwhen
| +20 |
This is wicked Simonywhen
| -50 |
The recipient's Level of Devotionwhen
| varies |
Acceptance (ai_accept) (104 lines of game script)
base = 10
opinion_modifier = {
who = scope:recipient
opinion_target = scope:puppet_or_actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = 30
scope:recipient = {
ai_greed >= medium_positive_ai_value
}
desc = SELL_CLAIM_GREED_REASON
}
modifier = {
add = -50
scope:sell_claim_gold = yes
scope:recipient = {
gold < pam_sell_claim_gold_cost_value
}
desc = SELL_CLAIM_CANNOT_AFFORD_REASON
}
modifier = {
add = 20
scope:sell_claim_gold_and_hook = yes
scope:recipient = {
ai_greed >= low_positive_ai_value
}
desc = SELL_CLAIM_CHEAPER_OPTION_REASON
}
modifier = {
add = 15
scope:recipient = {
any_neighboring_top_liege_realm_owner = {
this = scope:puppet_or_actor
}
}
scope:target ?= {
any_neighboring_county = {
holder.top_liege ?= scope:recipient
}
}
desc = SELL_CLAIM_NEIGHBORING_TITLE_REASON
}
modifier = {
add = 20
is_in_same_clerical_region_as_trigger = {
TARGET = scope:puppet_or_actor
}
desc = SELL_CLAIM_SAME_CLERICAL_REGION_REASON
}
modifier = {
add = 15
scope:recipient = {
has_relation_friend = scope:puppet_or_actor
}
desc = WE_ARE_FRIENDS
}
modifier = {
add = 25
scope:recipient = {
has_relation_best_friend = scope:puppet_or_actor
}
desc = WE_ARE_BEST_FRIENDS
}
modifier = {
add = 20
scope:recipient = {
rite = {
rite_has_tenet = tenet_simony
}
}
desc = SIMONY_RITE_REASON
}
modifier = {
add = -50
OR = {
scope:actor = {
rite = {
has_tenet_status = {
tenet = tenet_simony
status = prohibited
}
}
}
scope:recipient = {
rite = {
has_tenet_status = {
tenet = tenet_simony
status = prohibited
}
}
}
}
desc = SIMONY_IS_PROHIBITED
}
modifier = {
add = {
add = -5
multiply = scope:recipient.piety_level
}
scope:recipient.piety_level > 1
desc = RECIPIENT_IS_PIOUS
}As written in game/common/character_interactions/pam_interactions.txt.
What happens
If they accept
- The character you target:
add_unpressed_claim = scope:target
- In some cases (on a condition the game doesn't show) › You:
add_piety = { … }
If
- The Christian Church: The current phase counts “Clergy member sells a Claim”
- You: Any character situation:
Then
- The Christian Church: Counts toward the situation's next phase: “Clergy member sells a Claim”
If they refuse
If
- The character you target: Is played by a person
Then
- You: Opinion: Refusal (-10)
Options when sending
- Demand Gold
- Demand a modest sum and a Weak Hook
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
government_has_flag = government_is_theocracy
faith ?= {
has_doctrine_parameter = has_clerical_regions
}
OR = {
any_held_title = {
has_clerical_region = yes
}
faith.religious_head ?= this
}
}
scope:puppet_or_actor ?= {
NOT = {
is_at_war_with = scope:recipient
}
this != scope:recipient
}
scope:recipient = {
is_ruler = yes
NOT = {
government_has_flag = government_is_theocracy
}
faith ?= scope:puppet_or_actor.faith
highest_held_title_tier >= tier_county
}As written in game/common/character_interactions/pam_interactions.txt.
Can be sent when (is_valid…) (48 lines of game script)
trigger_if = {
limit = {
scope:is_puppet_action ?= yes
}
scope:puppet_or_actor = {
piety >= pam_sell_claim_piety_cost_value
}
}
scope:puppet_or_actor = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
trigger_if = {
limit = {
can_add_hook = {
target = scope:recipient
type = favor_hook
}
}
scope:recipient = {
gold >= minor_gold_value
}
}
trigger_else = {
scope:recipient = {
gold >= pam_sell_claim_gold_cost_value
}
}
}
scope:recipient = {
is_available_quick = {
incapable = no
imprisoned = no
hostage = no
ruler = yes
adult = yes
}
NOT = {
has_trait = excommunicated
}
}As written in game/common/character_interactions/pam_interactions.txt.
Effects (on_send, on_accept, on_decline) (17 lines of game script)
on_accept = scope:puppet_or_actor = {
sell_claim_interaction_effect = yes
}
on_decline = if = {
limit = {
scope:recipient = {
is_ai = no
}
}
scope:puppet_or_actor = {
add_opinion = {
modifier = refusal_opinion
target = scope:recipient
opinion = -10
}
}
}As written in game/common/character_interactions/pam_interactions.txt.
- Category
- Diplomatic actions
- Cost: Piety
- from 500
- Again on the same character
- after 3 years
- DLC
- By God Alone
- In the menu
- under More…
- ID
sell_claim_interaction
Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.