CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Diplomatic actions

Sell Claim

from 500PietyBy God AloneThe AI weighs it

Sell the recipient a Claim on land under your spiritual authority

What you need

You

To send it

  • In some cases (on a condition the game doesn't show) › You:
    • piety >= pam_sell_claim_piety_cost_value
  • Does not have the Trait: Excommunicated
  • If

    • can_add_hook = { target = scope:recipient type = favor_hook }

    Then

    • The character you target:
      • gold >= minor_gold_value

    Otherwise

    • The character you target:
      • gold >= pam_sell_claim_gold_cost_value
  • The target:
  • … must lie within a Clerical Region you hold, unless you are the Head of Faith
  • … must not already hold …
  • … must not already have a Claim on …
  • … must border … Realm
  • Also needed: available (not incapable, not imprisoned, a ruler, an adult)

To see it in the menu

The character you target

To send it

  • Does not have the Trait: Excommunicated
  • Also needed: available (not incapable, not imprisoned, a ruler, an adult)

To see it in the menu

  • Is a ruler
  • Their government is not a Theocratic-type Government
  • Their faith is the same as that of puppet or actor
  • Highest held Title is at least County Rank

Which title you can pick

  • The target:
  • … must lie within a Clerical Region you hold, unless you are the Head of Faith
  • … must not already hold …
  • … must not already have a Claim on …
  • … must border … Realm
  • If

    • The option “sell claim gold and hook” is not chosen

    Then

    • The character you target:
      • gold >= pam_sell_claim_gold_cost_value

Sell Claim is a diplomatic character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The AI weighs it. Reasons the AI weighs include The recipient has a greedy Personality (+30), The recipient cannot afford the price (-50), Favorable payment terms (+20) and 6 more. It costs Piety (from 500). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

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Quick answers (3)
What are the requirements for Sell Claim in CK3?
You: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult) and Does not have the Trait: Excommunicated. (patch 1.20.1.2)
How do I get the AI to accept Sell Claim?
The AI weighs it. Its reasons: … Opinion of …, The recipient has a greedy Personality +30, The recipient cannot afford the price -50, Favorable payment terms +20, The target borders the recipient's Realm +15, They is in the same Clerical Region +20, You … the recipient's friend +15, You … the recipient's best friend +25, The recipient's Rite follows the Simony Tenet +20, This is wicked Simony -50 and The recipient's Level of Devotion.
How much does Sell Claim cost?
Piety (from 500) (patch 1.20.1.2).

Will they accept?

The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base+10
… Opinion of …varies
The recipient has a greedy Personality
when
  • The character you target: Ai greed at least 35
+30
The recipient cannot afford the price
when
  • The option “sell claim gold” is chosen
  • The character you target:
    • gold < pam_sell_claim_gold_cost_value
-50
Favorable payment terms
when
  • The option “sell claim gold and hook” is chosen
  • The character you target: Ai greed at least 20
+20
The target borders the recipient's Realm
when
  • The target › Any neighboring county:
    • holder.top_liege ?= scope:recipient
  • The character you target: Any neighboring top liege realm owner:
+15
They is in the same Clerical Region
when
  • capital_county.clerical_region_title ?= scope:puppet_or_actor.capital_county.clerical_region_title
+20
You … the recipient's friend
when
  • The character you target: Has you as friend
+15
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+25
The recipient's Rite follows the Simony Tenet
when
  • The character you target › Their rite: The rite has the tenet Simony
+20
This is wicked Simony
when
  • One of these

    • You › Your rite:
      • has_tenet_status = { tenet = tenet_simony status = prohibited }
    • or

      The character you target › Their rite:
      • has_tenet_status = { tenet = tenet_simony status = prohibited }
-50
The recipient's Level of Devotion
when
  • scope:recipient.piety_level > 1
varies
Acceptance (ai_accept) (104 lines of game script)
base = 10
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:puppet_or_actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = 30
	scope:recipient = {
		ai_greed >= medium_positive_ai_value
	}
	desc = SELL_CLAIM_GREED_REASON
}
modifier = {
	add = -50
	scope:sell_claim_gold = yes
	scope:recipient = {
		gold < pam_sell_claim_gold_cost_value
	}
	desc = SELL_CLAIM_CANNOT_AFFORD_REASON
}
modifier = {
	add = 20
	scope:sell_claim_gold_and_hook = yes
	scope:recipient = {
		ai_greed >= low_positive_ai_value
	}
	desc = SELL_CLAIM_CHEAPER_OPTION_REASON
}
modifier = {
	add = 15
	scope:recipient = {
		any_neighboring_top_liege_realm_owner = {
			this = scope:puppet_or_actor
		}
	}
	scope:target ?= {
		any_neighboring_county = {
			holder.top_liege ?= scope:recipient
		}
	}
	desc = SELL_CLAIM_NEIGHBORING_TITLE_REASON
}
modifier = {
	add = 20
	is_in_same_clerical_region_as_trigger = {
		TARGET = scope:puppet_or_actor
	}
	desc = SELL_CLAIM_SAME_CLERICAL_REGION_REASON
}
modifier = {
	add = 15
	scope:recipient = {
		has_relation_friend = scope:puppet_or_actor
	}
	desc = WE_ARE_FRIENDS
}
modifier = {
	add = 25
	scope:recipient = {
		has_relation_best_friend = scope:puppet_or_actor
	}
	desc = WE_ARE_BEST_FRIENDS
}
modifier = {
	add = 20
	scope:recipient = {
		rite = {
			rite_has_tenet = tenet_simony
		}
	}
	desc = SIMONY_RITE_REASON
}
modifier = {
	add = -50
	OR = {
		scope:actor = {
			rite = {
				has_tenet_status = {
					tenet = tenet_simony
					status = prohibited
				}
			}
		}
		scope:recipient = {
			rite = {
				has_tenet_status = {
					tenet = tenet_simony
					status = prohibited
				}
			}
		}
	}
	desc = SIMONY_IS_PROHIBITED
}
modifier = {
	add = {
		add = -5
		multiply = scope:recipient.piety_level
	}
	scope:recipient.piety_level > 1
	desc = RECIPIENT_IS_PIOUS
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • The character you target:
    • add_unpressed_claim = scope:target
  • In some cases (on a condition the game doesn't show) › You:
    • add_piety = { … }
  • If

    • The option “sell claim gold and hook” is chosen

    Then

    • The character you target: Pay gold to you
    • You:
      • If

        • Has a Hook on the target

        Then

        • … already has a Hook on …
      • Gain a Favor on the target

    Otherwise

    • You › The character you target: Pay gold to you
  • If

    Then

If they refuse

  • If

    • The character you target: Is played by a person

    Then

    • You: Opinion: Refusal (-10)

Options when sending

  • Demand Gold
  • Demand a modest sum and a Weak Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (27 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
	government_has_flag = government_is_theocracy
	faith ?= {
		has_doctrine_parameter = has_clerical_regions
	}
	OR = {
		any_held_title = {
			has_clerical_region = yes
		}
		faith.religious_head ?= this
	}
}
scope:puppet_or_actor ?= {
	NOT = {
		is_at_war_with = scope:recipient
	}
	this != scope:recipient
}
scope:recipient = {
	is_ruler = yes
	NOT = {
		government_has_flag = government_is_theocracy
	}
	faith ?= scope:puppet_or_actor.faith
	highest_held_title_tier >= tier_county
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (48 lines of game script)
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_sell_claim_piety_cost_value
	}
}
scope:puppet_or_actor = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	trigger_if = {
		limit = {
			can_add_hook = {
				target = scope:recipient
				type = favor_hook
			}
		}
		scope:recipient = {
			gold >= minor_gold_value
		}
	}
	trigger_else = {
		scope:recipient = {
			gold >= pam_sell_claim_gold_cost_value
		}
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (17 lines of game script)
on_accept = scope:puppet_or_actor = {
	sell_claim_interaction_effect = yes
}
on_decline = if = {
	limit = {
		scope:recipient = {
			is_ai = no
		}
	}
	scope:puppet_or_actor = {
		add_opinion = {
			modifier = refusal_opinion
			target = scope:recipient
			opinion = -10
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Diplomatic actions
Cost: Piety
from 500
Again on the same character
after 3 years
DLC
By God Alone
In the menu
under More…
ID
sell_claim_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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