Scripted trigger · By God Alone files
pam_can_expand_clerical_region_after_war_trigger
pam_can_expand_clerical_region_after_war_trigger = { HEATHEN = … }game/common/scripted_triggers/pam_scripted_triggers.txt, line 3561 (96 lines). Parameters: $HEATHEN$.
pam_can_expand_clerical_region_after_war_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3561 of its file. A call passes 1 parameter: HEATHEN. The game's script calls it in 2 places, among them pam_incite_holy_war_effect (scripted effect) and pam_notify_holy_war_instigator_effect_win (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- Any held title:
- Is a Clerical Title
- Any county in clerical region:
If
- scope:target: Title tier exactly County
Then
- Any neighboring county:
- scope:target › Their duchy › Every de jure county:
One of these
this = scope:targetor
None of these
- Their holder: Their faith is the same as that of puppet or actor
Else if
- scope:target: Title tier exactly Duchy
Then
- Any neighboring county:
duchy = scope:target
- scope:target › Every de jure county › Their holder:
One of these
this = $HEATHEN$or
target_is_liege_or_above = $HEATHEN$or
Their faith is the same as that of puppet or actor
Otherwise
- Any neighboring county:
kingdom = scope:target
- scope:target › Any direct de jure vassal title:
- Every de jure county › Their holder:
One of these
this = $HEATHEN$or
target_is_liege_or_above = $HEATHEN$or
Their faith is the same as that of puppet or actor
- Any de jure county:
- Every de jure county › Their holder:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (96 lines of game script)
pam_can_expand_clerical_region_after_war_trigger = {
exists = scope:target
#You hold a clerical region that neighbors or is within target
save_temporary_scope_as = archbishop_temp
any_held_title = {
has_clerical_region = yes
save_temporary_scope_as = clerical_region_title_temp
any_county_in_clerical_region = {
trigger_if = {
limit = {
scope:target = {
tier = tier_county
}
}
any_neighboring_county = {
this = scope:target
NOT = { exists = clerical_region_title }
}
#The rest of the duchy needs to be ready
scope:target = {
duchy = {
#All counties must have no clerical region
#All counties must be within recipient's realm OR held by a same-faith ruler
any_de_jure_county = {
count >= all
NOT = { exists = clerical_region_title }
OR = {
this = scope:target
NOT = {
holder = {
faith = scope:puppet_or_actor.faith
}
}
}
}
}
}
}
trigger_else_if = {
limit = {
scope:target = {
tier = tier_duchy
}
}
any_neighboring_county = {
duchy = scope:target
NOT = { exists = scope:clerical_region_title }
}
scope:target = {
#All counties must have no clerical region
#All counties must be within recipient's realm OR held by a same-faith ruler
any_de_jure_county = {
count >= all
NOT = { exists = clerical_region_title }
holder = {
OR = {
this = $HEATHEN$
target_is_liege_or_above = $HEATHEN$
faith = scope:puppet_or_actor.faith
}
}
}
}
}
trigger_else = {
any_neighboring_county = {
kingdom = scope:target
NOT = { exists = clerical_region_title }
save_temporary_scope_as = county_temp
}
scope:target = {
any_direct_de_jure_vassal_title = {
#All counties must have no clerical region
#All counties must be within recipient's realm OR held by a same-faith ruler
any_de_jure_county = {
count >= all
NOT = {
exists = clerical_region_title
}
holder = {
OR = {
this = $HEATHEN$
target_is_liege_or_above = $HEATHEN$
faith = scope:puppet_or_actor.faith
}
}
}
any_de_jure_county = {
this = scope:county_temp
}
}
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_can_expand_clerical_region_after_war_trigger.
Scripted effects (2)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.