CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

pam_notify_holy_war_instigator_effect_win

pam_notify_holy_war_instigator_effect_win = yes

game/common/scripted_effects/pam_effects.txt, line 9686 (109 lines). No parameters.

pam_notify_holy_war_instigator_effect_win is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 9686 of its file. It takes no parameters: pam_notify_holy_war_instigator_effect_win = yes. The game's script calls it in 3 places, among them Holy (casus belli), Major Holy (casus belli) and Minor Holy (casus belli). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • If

    • scope:war:
      • Has “holy instigator” (a variable the game's script sets)
      • No war participant:

    Then

    • scope:war › var:holy_instigator:
      • If played by a person: Gain … Prestige
      • … has conquered …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (109 lines of game script)
pam_notify_holy_war_instigator_effect_win = {
	if = {
		limit = {
			scope:war ?= {
				has_variable = holy_instigator
				var:holy_instigator = {
					is_alive = yes
					save_temporary_scope_as = instigator_temp
				}
				NOT = {
					any_war_participant = {
						this = scope:instigator_temp
					}
				}
			}
		}
		every_in_list = {
			list = target_titles
			save_scope_as = target
		}
		
		scope:war = {
			var:holy_instigator = {
				save_scope_as = cleric
				send_interface_message = {
					type = event_generic_good
					title = pam_instigated_holy_war_won.t
					left_icon = scope:attacker
					right_icon = scope:defender

					if = {
						limit = {
							is_ai = no
						}
						add_prestige = pam_holy_war_inciter_prestige_value
					}
					else = {
						hidden_effect = {
							add_prestige = pam_holy_war_inciter_prestige_value
						}
					}

					custom_tooltip = pam_instigated_holy_war_won_tt
					if = {
						limit = {
							pam_can_expand_clerical_region_after_war_trigger = { HEATHEN = scope:defender }
						}
						if = {
							limit = {
								any_in_list = {
									list = target_titles
									tier = tier_county
								}
							}
							every_in_list = {
								list = target_titles
								duchy = {
									scope:cleric = {
										add_to_variable_list = {
											name = clergy_expands
											target = prev
										}
									}
								}
							}
						}
						else_if = {
							limit = {
								any_in_list = {
									list = target_titles
									tier = tier_duchy
								}
							}
							every_in_list = {
								list = target_titles
								scope:cleric = {
									add_to_variable_list = {
										name = clergy_expands
										target = prev
									}
								}
							}
						}
						else = {
							every_in_list = {
								list = target_titles
								every_direct_de_jure_vassal_title = {
									limit = {
										any_de_jure_county = {
											holder = {
												target_is_same_character_or_above = scope:defender
											}
										}
									}
									scope:cleric = {
										add_to_variable_list = {
											name = clergy_expands
											target = prev
										}
									}
								}
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls pam_notify_holy_war_instigator_effect_win.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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