Scripted trigger · By God Alone files
pam_ai_can_proclaim_armed_pilgrimages_core_trigger
pam_ai_can_proclaim_armed_pilgrimages_core_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 3699 (14 lines). No parameters.
pam_ai_can_proclaim_armed_pilgrimages_core_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 3699 of its file. It takes no parameters: pam_ai_can_proclaim_armed_pilgrimages_core_trigger = yes (or no). The game's script calls it in 1 place, among them Proclaim the Age of Crusades (decision). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (14 lines of game script)
pam_ai_can_proclaim_armed_pilgrimages_core_trigger = {
faith = {
this = faith:catholic
has_doctrine = doctrine_spiritual_head
main_rite = {
NOT = {
has_tenet_status = {
tenet = tenet_armed_pilgrimages
status = core
}
}
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_ai_can_proclaim_armed_pilgrimages_core_trigger.
Decisions (1)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.