Scripted trigger · The Royal Court files
order_mass_eviction_decision_evictable_courtier_trigger
order_mass_eviction_decision_evictable_courtier_trigger = yesgame/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 341 (9 lines). No parameters.
order_mass_eviction_decision_evictable_courtier_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 341 of its file. It takes no parameters: order_mass_eviction_decision_evictable_courtier_trigger = yes (or no). The game's script calls it in 2 places, among them Order Mass Eviction (decision) and order_mass_eviction_decision_courtiers_&_guests_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
What it checks
None of these
is_of_major_or_minor_interest_trigger = { CHARACTER = root }- Any close family member:
host = rootis_of_major_or_minor_interest_trigger = { CHARACTER = root }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
order_mass_eviction_decision_evictable_courtier_trigger = {
NOR = {
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
any_close_family_member = {
host = root
is_of_major_or_minor_interest_trigger = { CHARACTER = root }
}
}
}As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls order_mass_eviction_decision_evictable_courtier_trigger.
Decisions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.