CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · The Royal Court files

order_mass_eviction_decision_evictable_courtier_trigger

order_mass_eviction_decision_evictable_courtier_trigger = yes

game/common/scripted_triggers/02_ep1_scripted_triggers.txt, line 341 (9 lines). No parameters.

order_mass_eviction_decision_evictable_courtier_trigger is a scripted trigger in Crusader Kings III, in the The Royal Court files, written at line 341 of its file. It takes no parameters: order_mass_eviction_decision_evictable_courtier_trigger = yes (or no). The game's script calls it in 2 places, among them Order Mass Eviction (decision) and order_mass_eviction_decision_courtiers_&_guests_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
order_mass_eviction_decision_evictable_courtier_trigger = {
	NOR = {
		is_of_major_or_minor_interest_trigger = { CHARACTER = root }
		any_close_family_member = {
			host = root
			is_of_major_or_minor_interest_trigger = { CHARACTER = root }
		}
	}
}

As written in game/common/scripted_triggers/02_ep1_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls order_mass_eviction_decision_evictable_courtier_trigger.

Source: game/common/scripted_triggers/02_ep1_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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