Scripted trigger
not_tribal_raid_trigger
not_tribal_raid_trigger = yesgame/common/scripted_triggers/00_cultural_triggers.txt, line 205 (6 lines). No parameters.
not_tribal_raid_trigger is a scripted trigger in Crusader Kings III, written at line 205 of its file. It takes no parameters: not_tribal_raid_trigger = yes (or no). The game's script calls it in 1 place, among them raiding.0011 (event). Patch 1.20.1.2, from game/common/scripted_triggers/00_cultural_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
not_tribal_raid_trigger = {
culture = {
has_cultural_parameter = not_tribal_raiding_malus
}
NOT = { government_has_flag = government_is_tribal }
}As written in game/common/scripted_triggers/00_cultural_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls not_tribal_raid_trigger.
Events (1)
Source: game/common/scripted_triggers/00_cultural_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.