CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Tours and Tournaments files

new_acclaimed_knight_search_trigger

new_acclaimed_knight_search_trigger = yes

game/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 1087 (40 lines). No parameters.

new_acclaimed_knight_search_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 1087 of its file. It takes no parameters: new_acclaimed_knight_search_trigger = yes (or no). The game's script calls it in 1 place, among them accolade_create_squire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

The comment above it in the file

requires the liege/accolade_owner to be save as scope:owner

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (40 lines of game script)
new_acclaimed_knight_search_trigger = {
	#We don't want them old
	is_alive = yes
	age < 40
	ep2_can_be_accolade_successor_base_trigger = yes
	is_acceptable_fit_for_accolade = scope:accolade_in_need
	is_clergy = no
	is_healthy = yes

	trigger_if = {
		limit = {
			NOT = {
				is_knight_of = scope:owner
			}
		}
		can_be_knight_trigger = { ARMY_OWNER = scope:owner }
	}
	#Additional checks for just grabbing pool characters
	trigger_if = {
		limit = {
			NOT = {
				liege = scope:owner
			}
		}
		faith = {
			faith_hostility_level = {
				target = scope:owner.faith
				value <= faith_astray_level
			}
		}
		save_temporary_scope_as = temp_knight
		can_recruit_character_to_court_trigger = {
			RECRUITER = scope:owner
			RECRUITEE = scope:temp_knight
		}
		NOT = {
			has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:owner }
		}
	}
}

As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls new_acclaimed_knight_search_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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