Scripted trigger · Tours and Tournaments files
ep2_can_be_accolade_successor_base_trigger
ep2_can_be_accolade_successor_base_trigger = yesgame/common/scripted_triggers/04_ep2_accolade_triggers.txt, line 3 (9 lines). No parameters.
ep2_can_be_accolade_successor_base_trigger is a scripted trigger in Crusader Kings III, in the Tours and Tournaments files, written at line 3 of its file. It takes no parameters: ep2_can_be_accolade_successor_base_trigger = yes (or no). The game's script calls it in 1 place, among them new_acclaimed_knight_search_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
What it checks
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
ep2_can_be_accolade_successor_base_trigger = {
is_acclaimed = no
prowess >= 8
is_available_quick = {
alive = yes
adult = yes
}
highest_held_title_tier <= tier_barony
}As written in game/common/scripted_triggers/04_ep2_accolade_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep2_can_be_accolade_successor_base_trigger.
Scripted triggers (1)
Source: game/common/scripted_triggers/04_ep2_accolade_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.