Scripted trigger · Khans of the Steppe files
mpo_valid_heir_friend_trigger
mpo_valid_heir_friend_trigger = { CHARACTER = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 185 (35 lines). Parameters: $CHARACTER$.
mpo_valid_heir_friend_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 185 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 2 places, among them Introduce Heir (decision) and Introduce Heir (event mpo_decisions_events.0020). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
- Is at least 12 years old
- Opinion of $CHARACTER$ at least 50
NOT = { is_at_war_with = $CHARACTER$ }NOT = { has_relation_blood_brother = $CHARACTER$.player_heir }- Is not Friends with your Player Heir
- Has no negative Special Relationship with your Player Heir
- Is not imprisoned
- Is not incapable
One of these
- Government is Nomadic
or
Has the Trait: Way of the Nomad
- Highest held Title is at least County Rank
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (35 lines of game script)
mpo_valid_heir_friend_trigger = {
age >= 12
opinion = {
target = $CHARACTER$
value >= 50
}
NOR = {
is_at_war_with = $CHARACTER$
this = $CHARACTER$
this = $CHARACTER$.player_heir
}
NOT = {
has_relation_blood_brother = $CHARACTER$.player_heir
}
custom_tooltip = {
text = not_friends_with_player_heir_tt
NOR = {
has_relation_friend = $CHARACTER$.player_heir
has_relation_best_friend = $CHARACTER$.player_heir
}
}
custom_tooltip = {
text = not_bad_relation_with_player_heir_tt
NOT = {
has_any_bad_relationship_with_character_trigger = { CHARACTER = $CHARACTER$.player_heir }
}
}
is_imprisoned = no
is_incapable = no
OR = {
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
highest_held_title_tier >= tier_county
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_valid_heir_friend_trigger.
Decisions (1)
Events (1)
- Introduce Heir
mpo_decisions_events.0020
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.