Scripted trigger · Khans of the Steppe files
mpo_valid_for_blood_brotherhood_trigger
mpo_valid_for_blood_brotherhood_trigger = yesgame/common/scripted_triggers/mpo_scripted_triggers.txt, line 930 (6 lines). No parameters.
mpo_valid_for_blood_brotherhood_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 930 of its file. It takes no parameters: mpo_valid_for_blood_brotherhood_trigger = yes (or no). The game's script calls it in 2 places, among them Swear Blood Brotherhood (interaction) and mpo_save_potential_blood_brother_war_allies_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
One of these
- Government is Nomadic
or
Has the Trait: Way of the Nomad
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
mpo_valid_for_blood_brotherhood_trigger = {
OR = {
government_has_flag = government_is_nomadic
has_trait = nomadic_philosophy
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_valid_for_blood_brotherhood_trigger.
Character interactions (1)
Scripted effects (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.