Scripted effect · Khans of the Steppe files
mpo_save_potential_blood_brother_war_allies_effect
mpo_save_potential_blood_brother_war_allies_effect = yesgame/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4084 (94 lines). No parameters.
mpo_save_potential_blood_brother_war_allies_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4084 of its file. It takes no parameters: mpo_save_potential_blood_brother_war_allies_effect = yes. The game's script calls it in 4 places, among them on_war_invalidated (on action), on_war_white_peace (on action) and on_war_won_attacker (on action). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
scope:war:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (94 lines of game script)
mpo_save_potential_blood_brother_war_allies_effect = {
scope:war = {
if = {
limit = {
any_war_attacker = {
count >= 2
mpo_valid_for_blood_brotherhood_trigger = yes
}
}
#Lord forgive me for this script
every_war_attacker = {
limit = {
mpo_valid_for_blood_brotherhood_trigger = yes
}
add_to_list = attacker_war_allies_list
}
while = {
limit = {
any_war_attacker = {
is_in_list = attacker_war_allies_list
}
}
random_war_attacker = {
limit = {
is_in_list = attacker_war_allies_list
}
save_scope_as = current_ally
}
every_war_attacker = {
limit = {
mpo_valid_for_blood_brotherhood_trigger = yes
NOT = {
this = scope:current_ally
}
}
add_to_variable_list = {
name = former_war_allies
target = scope:current_ally
years = 10
}
}
scope:current_ally = {
remove_from_list = attacker_war_allies_list
}
clear_saved_scope = current_ally
}
}
if = {
limit = {
any_war_defender = {
count >= 2
mpo_valid_for_blood_brotherhood_trigger = yes
}
}
every_war_defender = {
limit = {
mpo_valid_for_blood_brotherhood_trigger = yes
}
add_to_list = defender_war_allies_list
}
while = {
limit = {
any_war_defender = {
is_in_list = defender_war_allies_list
}
}
random_war_defender = {
limit = {
is_in_list = defender_war_allies_list
}
save_scope_as = current_ally
}
every_war_defender = {
limit = {
mpo_valid_for_blood_brotherhood_trigger = yes
NOT = {
this = scope:current_ally
}
}
add_to_variable_list = {
name = former_war_allies
target = scope:current_ally
years = 10
}
}
scope:current_ally = {
remove_from_list = defender_war_allies_list
}
clear_saved_scope = current_ally
}
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_save_potential_blood_brother_war_allies_effect.
On actions (the game's own hooks) (4)
- on_war_invalidated
- on_war_white_peace
- on_war_won_attacker
- on_war_won_defender
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.