Scripted trigger · Khans of the Steppe files
mpo_settlement_issue_trigger
mpo_settlement_issue_trigger = { NUMBER = … }game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt, line 42 (16 lines). Parameters: $NUMBER$.
mpo_settlement_issue_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 42 of its file. A call passes 1 parameter: NUMBER. The game's script calls it in 5 places, among them mpo_contract_events.0001 (event), mpo_contract_events.0011 (event) and mpo_contract_events.0031 (event). Patch 1.20.1.2, from game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt.
What it checks
- Knight (at least 1):
- Any held county:
is_landless_type_title = no- County Control less than 90
- The county does not have the modifier “Ongoing Settlement Contract”
None of these
- Any task contract:
has_task_contract_type = nomadic_migration_contract_$NUMBER$
- Any task contract:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
mpo_settlement_issue_trigger = {
any_knight = {
count >= 1
}
any_held_county = {
is_landless_type_title = no
exists = title_province
county_control < 90
NOT = { has_county_modifier = ongoing_settlement_contract }
}
NOT = {
any_task_contract = {
has_task_contract_type = nomadic_migration_contract_$NUMBER$
}
}
}As written in game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_settlement_issue_trigger.
Source: game/common/scripted_triggers/09_mpo_settlement_issue_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.