CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_important_beheaded_warrior_trigger

mpo_important_beheaded_warrior_trigger = yes

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 159 (17 lines). No parameters.

mpo_important_beheaded_warrior_trigger is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 159 of its file. It takes no parameters: mpo_important_beheaded_warrior_trigger = yes (or no). The game's script calls it in 2 places, among them A Rescued Head (event mpo_nomad_events.1000) and mpo_beheaded_warrior_artifact_creation_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • One of these

    • scope:beheaded_warrior:
      • is_consort_of = root
    • or

      scope:beheaded_warrior:
      • is_close_family_of = root
    • or

      Has “beheaded warrior powerful vassal” (a variable the game's script sets)
    • or

      All of these

      • Has “beheaded warrior accolade” (a variable the game's script sets)
      • var:beheaded_warrior_accolade: Accolade Rank at least 5

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
mpo_important_beheaded_warrior_trigger = {
	OR = {
		scope:beheaded_warrior = {
			is_consort_of = root
		}
		scope:beheaded_warrior = {
			is_close_family_of = root
		}
		has_variable = beheaded_warrior_powerful_vassal
		AND = {
			has_variable = beheaded_warrior_accolade
			var:beheaded_warrior_accolade = {
				accolade_rank >= 5
			}
		}
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_important_beheaded_warrior_trigger.

Events (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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