CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

mpo_beheaded_warrior_artifact_creation_effect

mpo_beheaded_warrior_artifact_creation_effect = yes

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 1020 (322 lines). No parameters.

mpo_beheaded_warrior_artifact_creation_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 1020 of its file. It takes no parameters: mpo_beheaded_warrior_artifact_creation_effect = yes. The game's script calls it in 1 place, among them mpo_nomad_events.1001 (event). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
mpo_beheaded_warrior_artifact_creation_effect = {
	#Important character to an emperor - high tier artifact
	if = {
		limit = {
			highest_held_title_tier >= tier_empire
			mpo_important_beheaded_warrior_trigger = yes
		}
		random_list = {
			2 = {
				trigger = {
					scope:beheaded_warrior = {
						is_close_family_of = root
					}
				}
				create_artifact = {
					name = warriors_head_artifact
					description = kin_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = kin_head_modifier_tier_3
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
				scope:head_artifact = {
					add_scaled_artifact_modifier_dynasty_prestige_effect = yes
				}
			}
			1 = {
				trigger = {
					has_variable = beheaded_warrior_accolade
				}
				create_artifact = {
					name = warriors_head_artifact
					description = accolade_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = accolade_head_modifier_tier_3
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
			}
			1 = {
				create_artifact = {
					name = warriors_head_artifact
					description = warriors_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = warriors_head_modifier_tier_3
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
			}
			1 = {
				create_artifact = {
					name = warriors_head_artifact
					description = warriors_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = warriors_head_modifier_tier_3_alt
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
			}
			1 = {
				create_artifact = {
					name = warriors_head_artifact
					description = warriors_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = warriors_head_modifier_tier_3_alt_2
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
			}
			1 = {
				create_artifact = {
					name = warriors_head_artifact
					description = warriors_head_artifact_desc
					rarity = famed
					type = miscellaneous
					modifier = warriors_head_modifier_tier_3_alt_3
					decaying = yes
					template = mpo_severed_head_template
					visuals = pocket_severed_head
					creator = scope:beheaded_warrior
					save_scope_as = head_artifact
				}
			}
		}
	}
	#Mid-tier character
	else_if = {
		limit = {
			OR = {
				highest_held_title_tier >= tier_empire
				AND = {
					highest_held_title_tier >= tier_kingdom
					mpo_important_beheaded_warrior_trigger = yes
				}
			}
		}
		random_list = {
			2 = {
				trigger = {
					scope:beheaded_warrior = {

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

The first 120 of its 322 lines; the rest is in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt from line 1020.

Where it is used

Every place in common/, events/ and history/ that calls mpo_beheaded_warrior_artifact_creation_effect.

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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