CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · Khans of the Steppe files

mpo_de_jure_shifting_triggers

mpo_de_jure_shifting_triggers = { UPPER_TIER = … }

game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1689 (26 lines). Parameters: $UPPER_TIER$.

mpo_de_jure_shifting_triggers is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1689 of its file. A call passes 1 parameter: UPPER_TIER. The game's script calls it in 1 place, among them de_jure_shifting_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.

What it checks

  • None of these

    • target_is_de_jure_liege_or_above = root.primary_title
    • Any de jure county holder:
      • None of these

        • You:
          • is_liege_or_above_of = prev
        • is_tributary_of_suzerain_or_above = root
        • Their top liege:
          • is_tributary_of_suzerain_or_above = root
    • Any de jure county:
      • None of these

        • Any county situation › Any participant group:
          • participant_group_type = nomad_rulers_capital
  • any_title_to_title_neighboring_$UPPER_TIER$ = { this = root.primary_title }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
mpo_de_jure_shifting_triggers = {
	NOR = {
		target_is_de_jure_liege_or_above = root.primary_title
		any_de_jure_county_holder = {
			NOR = {
				root = { is_liege_or_above_of = prev }
				is_tributary_of_suzerain_or_above = root
				top_liege = {
					is_tributary_of_suzerain_or_above = root
				}
			}
		}
		any_de_jure_county = {
			NOT = {
				any_county_situation = {
					any_participant_group = {
						participant_group_type = nomad_rulers_capital
					}
				}
			}
		}
	}
	any_title_to_title_neighboring_$UPPER_TIER$ = {
		this = root.primary_title
	}
}

As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls mpo_de_jure_shifting_triggers.

Scripted effects (1)

Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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