Scripted trigger · Khans of the Steppe files
mpo_de_jure_shifting_triggers
mpo_de_jure_shifting_triggers = { UPPER_TIER = … }game/common/scripted_triggers/mpo_scripted_triggers.txt, line 1689 (26 lines). Parameters: $UPPER_TIER$.
mpo_de_jure_shifting_triggers is a scripted trigger in Crusader Kings III, in the Khans of the Steppe files, written at line 1689 of its file. A call passes 1 parameter: UPPER_TIER. The game's script calls it in 1 place, among them de_jure_shifting_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/mpo_scripted_triggers.txt.
What it checks
None of these
target_is_de_jure_liege_or_above = root.primary_title- Any de jure county holder:
None of these
- You:
is_liege_or_above_of = prev
is_tributary_of_suzerain_or_above = root- Their top liege:
is_tributary_of_suzerain_or_above = root
- You:
- Any de jure county:
None of these
- Any county situation › Any participant group:
participant_group_type = nomad_rulers_capital
- Any county situation › Any participant group:
any_title_to_title_neighboring_$UPPER_TIER$ = { this = root.primary_title }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
mpo_de_jure_shifting_triggers = {
NOR = {
target_is_de_jure_liege_or_above = root.primary_title
any_de_jure_county_holder = {
NOR = {
root = { is_liege_or_above_of = prev }
is_tributary_of_suzerain_or_above = root
top_liege = {
is_tributary_of_suzerain_or_above = root
}
}
}
any_de_jure_county = {
NOT = {
any_county_situation = {
any_participant_group = {
participant_group_type = nomad_rulers_capital
}
}
}
}
}
any_title_to_title_neighboring_$UPPER_TIER$ = {
this = root.primary_title
}
}As written in game/common/scripted_triggers/mpo_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls mpo_de_jure_shifting_triggers.
Scripted effects (1)
Source: game/common/scripted_triggers/mpo_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.