Scripted trigger · All Under Heaven files
middling_devaraja_quality_trigger
middling_devaraja_quality_trigger = yesgame/common/scripted_triggers/tgp_mandala_triggers.txt, line 11 (4 lines). No parameters.
middling_devaraja_quality_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 11 of its file. It takes no parameters: middling_devaraja_quality_trigger = yes (or no). The game's script calls it in 1 place, among them Assimilate to Mandala Rule (decision). Patch 1.20.1.2, from game/common/scripted_triggers/tgp_mandala_triggers.txt.
What it checks
- Their capital province:
has_building_or_higher = mandala_capital_02
- Mandala radiance at least 10
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
middling_devaraja_quality_trigger = {
capital_province = { has_building_or_higher = mandala_capital_02 }
mandala_radiance_value >= 10
}As written in game/common/scripted_triggers/tgp_mandala_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls middling_devaraja_quality_trigger.
Decisions (1)
Source: game/common/scripted_triggers/tgp_mandala_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.