
Major decision · Major Decisions
Assimilate to Mandala Rule
No costAll Under Heaven
We are mere humans, led by a being greater than ourselves. We should adapt our ways and truly transform into devotees of this divine Devaraja existence — for the benefit of our people, of course.
Requirements
The lines the game itself shows for this decision's conditions:
- You have changed Government recently and need to wait until … to change Government again
Shown to a character when (is_shown) (16 lines of game script)
highest_held_title_tier > tier_barony
overlord ?= {
government_has_flag = government_is_mandala
}
NAND = {
government_has_flag = government_is_mandala
faith = overlord.faith
}
rite = {
rite_has_doctrine = doctrine_polytheist
}
NAND = {
has_title = title:h_china
government_has_mechanic = administrative
}
has_tgp_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Can be taken when (is_valid) (6 lines of game script)
custom_tooltip = {
text = not_changed_government_recently_tt
NOT = {
has_variable = changed_government_recently
}
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Effects
- Close Family will convert to …
- If … is still alive, has Mandala government and has not lost any Level(s) of Devotion in … years, … gain:
Effect (150 lines of game script)
gok_government_change_story_end_effect = yes
set_variable = {
name = not_subject_to_succession_trials
value = flag:assimilated_to_mandala_government
}
if = {
limit = {
var:not_subject_to_succession_trials ?= flag:assimilated_to_mandala_government
}
}
overlord = {
if = {
limit = {
is_ai = yes
}
if = {
limit = {
good_devaraja_quality_trigger = yes
}
add_opinion = {
target = root
modifier = assimilated_to_devaraja_rule_opinion
opinion = 10
}
}
else_if = {
limit = {
middling_devaraja_quality_trigger = yes
}
add_opinion = {
target = root
modifier = assimilated_to_devaraja_rule_opinion
opinion = 30
}
}
else_if = {
limit = {
poor_devaraja_quality_trigger = yes
}
root = {
progress_towards_friend_effect = {
REASON = friend_supported_devaraja
CHARACTER = overlord
OPINION = 0
}
}
add_opinion = {
target = root
modifier = assimilated_to_devaraja_rule_opinion
opinion = 40
}
}
else_if = {
limit = {
terrible_devaraja_quality_trigger = yes
}
root = {
progress_towards_friend_effect = {
REASON = friend_supported_devaraja
CHARACTER = overlord
OPINION = 0
}
}
add_opinion = {
target = root
modifier = assimilated_to_devaraja_rule_opinion
opinion = 60
}
}
}
}
mandala_assimilation_effect = yes
if = {
limit = {
NOR = {
faith = overlord.faith
faith.religious_head ?= root
}
}
custom_tooltip = tgp_east_asia_decision_events.0020.close_family_pre_tt
}
if = {
limit = {
overlord = {
OR = {
middling_devaraja_quality_trigger = yes
poor_devaraja_quality_trigger = yes
terrible_devaraja_quality_trigger = yes
}
}
}
if = {
limit = {
overlord = {
middling_devaraja_quality_trigger = yes
}
}
add_character_flag = assimilation_payout_t1
custom_tooltip = {
text = assimilation_payout_t1_tt
}
}
else_if = {
limit = {
overlord = {
poor_devaraja_quality_trigger = yes
}
}
add_character_flag = assimilation_payout_t2
custom_tooltip = {
text = assimilation_payout_t2_tt
}
}
else_if = {
limit = {
overlord = {
terrible_devaraja_quality_trigger = yes
}
}
add_character_flag = assimilation_payout_t3
custom_tooltip = {
text = assimilation_payout_t3_tt
}
}
set_variable = {
name = mandala_assimilation_devaraja
value = overlord
}
set_variable = {
name = mandala_assimilation_devaraja_piety_level
value = overlord.piety_level
}
trigger_event = {
id = tgp_east_asia_decision_events.0100
years = assimilation_payout_years
}
}
trigger_event = tgp_east_asia_decision_events.0020
hidden_effect = {
every_vassal = {
trigger_event = {
id = tgp_east_asia_decision_events.0025
days = 3
}
}
}
set_variable = {
name = changed_government_recently
years = 5
}As written in game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt.
Source: game/common/decisions/dlc_decisions/tgp/tgp_east_asia_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.