Scripted trigger
may_appoint_co_monarchs_trigger
may_appoint_co_monarchs_trigger = yesgame/common/scripted_triggers/00_diarchy_scripted_triggers.txt, line 430 (8 lines). No parameters.
may_appoint_co_monarchs_trigger is a scripted trigger in Crusader Kings III, written at line 430 of its file. It takes no parameters: may_appoint_co_monarchs_trigger = yes (or no). The game's script calls it in 2 places, among them Elevate Co-Monarch (interaction) and co_monarchy (diarchies). Patch 1.20.1.2, from game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
What it checks
- Highest held Title is at least Kingdom Rank
- Government allows Rulers of at least Kingdom-Tier to elevate a Co-Monarch from amongst their adult Children
- Does NOT have the Japanese Regency Succession Law
- Does NOT have the Meritocratic Regency Succession Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
may_appoint_co_monarchs_trigger = {
highest_held_title_tier >= tier_kingdom
government_has_flag = may_elevate_co_monarch
NOR = {
has_realm_law = japanese_regency_succession_law
has_realm_law = meritocratic_regency_succession_law
}
}As written in game/common/scripted_triggers/00_diarchy_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls may_appoint_co_monarchs_trigger.
Character interactions (1)
Diarchies (1)
- co_monarchy
Source: game/common/scripted_triggers/00_diarchy_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.