CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

maa_regiments_cost_more_to_reinforce_per_soldier_trigger

maa_regiments_cost_more_to_reinforce_per_soldier_trigger = yes

game/common/scripted_triggers/00_laamp_triggers.txt, line 17 (7 lines). No parameters.

maa_regiments_cost_more_to_reinforce_per_soldier_trigger is a scripted trigger in Crusader Kings III, written at line 17 of its file. It takes no parameters: maa_regiments_cost_more_to_reinforce_per_soldier_trigger = yes (or no). The game's script calls it in 8 places, among them maa_regiments_valid_for_cheap_reinforcement_trigger (scripted trigger), replenishable_troops_max_gold_tt_value (script value) and replenishable_troops_max_herd_value (script value). Patch 1.20.1.2, from game/common/scripted_triggers/00_laamp_triggers.txt.

What it checks

  • regiment_owner = { government_has_flag = government_is_landless_adventurer }
  • One of these

    • is_unit_type = elephant_cavalry
    • or

      is_unit_type = siege_weapon

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
maa_regiments_cost_more_to_reinforce_per_soldier_trigger = {
	regiment_owner = { government_has_flag = government_is_landless_adventurer }
	OR = {
		is_unit_type = elephant_cavalry
		is_unit_type = siege_weapon
	}
}

As written in game/common/scripted_triggers/00_laamp_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls maa_regiments_cost_more_to_reinforce_per_soldier_trigger.

Script values (7)

  • replenishable_troops_max_gold_tt_value
  • replenishable_troops_max_herd_value
  • replenishable_troops_max_provisions_value
  • replenishable_troops_payed_gold_tt_value
  • replenishable_troops_payed_herd_tt_value
  • replenishable_troops_payed_provisions_tt_value
1 more
  • replenishable_troops_value

Source: game/common/scripted_triggers/00_laamp_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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