Scripted trigger · By God Alone files
lunacy_support_trigger
lunacy_support_trigger = yesgame/common/scripted_triggers/pam_scripted_triggers.txt, line 6540 (62 lines). No parameters.
lunacy_support_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 6540 of its file. It takes no parameters: lunacy_support_trigger = yes (or no). The game's script calls it in 3 places, among them Puppet Clerical Ruler (interaction), Puppet Realm Priest (interaction) and Puppet Secular Ruler (interaction). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.
What it checks
- If played by the AI:
- scope:recipient: Intrigue less than 8
scope:recipient:One of these
- Has the Trait: Eccentric
or
Has the Trait: Lunaticor
Has the Trait: Possessedor
Has the Trait: Drunkardor
Has the Trait: Hashishiyahor
Has the Trait: Withering Mindor
Has the Trait: Holy Fireor
Has the Trait: Bubonic Plagueor
Is a child
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (62 lines of game script)
lunacy_support_trigger = {
#AI precautions
trigger_if = {
limit = {
is_ai = yes
}
ai_compassion <= medium_negative_ai_value
ai_rationality <= low_positive_ai_value
ai_sociability <= low_positive_ai_value
ai_boldness <= low_positive_ai_value
OR = {
custom_tooltip = {
text = witch_secret_unlock_tt
any_secret = {
type = secret_witch
}
}
has_trait = witch
has_trait = schemer
has_trait = torturer
ai_compassion <= high_negative_ai_value
}
}
scope:recipient = {
intrigue < mediocre_skill_rating
}
OR = {
custom_tooltip = {
text = witch_secret_unlock_tt
any_secret = {
type = secret_witch
}
}
has_trait = witch
has_trait = schemer
has_trait = lifestyle_herbalist
has_trait = torturer
custom_tooltip = {
text = high_trickster_xp_unlock_tt
has_trait = gallowsbait
has_trait_xp = {
trait = gallowsbait
track = trickster
value >= 40
}
}
}
scope:recipient = {
OR = {
has_trait = eccentric
has_trait = lunatic
has_trait = possessed
has_trait = drunkard
has_trait = hashishiyah
has_trait = withering_mind
has_trait = ergotism
has_trait = bubonic_plague
is_adult = no
}
}
}As written in game/common/scripted_triggers/pam_scripted_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls lunacy_support_trigger.
Character interactions (3)
Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.