Scripted trigger
location_has_fast_traffic_trigger
location_has_fast_traffic_trigger = { LOCATION = … }game/common/scripted_triggers/00_economic_triggers.txt, line 96 (11 lines). Parameters: $LOCATION$.
location_has_fast_traffic_trigger is a scripted trigger in Crusader Kings III, written at line 96 of its file. A call passes 1 parameter: LOCATION. The game's script calls it in 2 places, among them A Bustling Settlement: Look Out! (event harm.1101) and A Bustling Settlement: Street Safety (event harm.1102). Patch 1.20.1.2, from game/common/scripted_triggers/00_economic_triggers.txt.
What it checks
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
location_has_fast_traffic_trigger = {
$LOCATION$ ?= {
# Filter out ocean-going people.
## This one just might hypothetically error, so we check just in case.
is_sea_province = no
# We just want to make sure we're not dealing with a tribe, who would probably have carts but likely don't have to worry about them speeding much.
NOT = { has_holding_type = tribal_holding }
# And that the place isn't a total backwater, which would also keep the flow down.
county = { development_level >= 20 }
}
}As written in game/common/scripted_triggers/00_economic_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls location_has_fast_traffic_trigger.
Events (2)
- A Bustling Settlement: Look Out!
harm.1101 - A Bustling Settlement: Street Safety
harm.1102
Source: game/common/scripted_triggers/00_economic_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.