Scripted trigger
local_pool_is_full_trigger
local_pool_is_full_trigger = yesgame/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 832 (3 lines). No parameters.
local_pool_is_full_trigger is a scripted trigger in Crusader Kings III, written at line 832 of its file. It takes no parameters: local_pool_is_full_trigger = yes (or no). The game's script calls it in 4 places, among them … Out of Control (event hold_court.5010), courtier_guest_management.2001 (event) and select_fallback_pool_to_move_to_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
What it checks
- Number of characters in pool at least 30
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
local_pool_is_full_trigger = {
number_of_characters_in_pool >= full_pool_size
}As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls local_pool_is_full_trigger.
Events (2)
- … Out of Control
hold_court.5010 - courtier_guest_management.2001
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.