CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

local_pool_is_full_trigger

local_pool_is_full_trigger = yes

game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 832 (3 lines). No parameters.

local_pool_is_full_trigger is a scripted trigger in Crusader Kings III, written at line 832 of its file. It takes no parameters: local_pool_is_full_trigger = yes (or no). The game's script calls it in 4 places, among them … Out of Control (event hold_court.5010), courtier_guest_management.2001 (event) and select_fallback_pool_to_move_to_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

What it checks

  • Number of characters in pool at least 30

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
local_pool_is_full_trigger = {
	number_of_characters_in_pool >= full_pool_size
}

As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls local_pool_is_full_trigger.

Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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