CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

is_visitable_relation_trigger

is_visitable_relation_trigger = { CHARACTER = … }

game/common/scripted_triggers/00_courtier_guest_management_triggers.txt, line 760 (12 lines). Parameters: $CHARACTER$.

is_visitable_relation_trigger is a scripted trigger in Crusader Kings III, written at line 760 of its file. A call passes 1 parameter: CHARACTER. The game's script calls it in 1 place, among them select_pool_to_move_to_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

The comment above it in the file

POOL TRIGGERS###

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
is_visitable_relation_trigger = {
	capital_province ?= { local_pool_is_full_trigger = no }
	NOR = {
		this = $CHARACTER$.host
		has_relation_rival = $CHARACTER$
	}
	$CHARACTER$ = {
		NOT = {
			var:last_visited_ruler ?= prev
		}
	}
}

As written in game/common/scripted_triggers/00_courtier_guest_management_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls is_visitable_relation_trigger.

Scripted effects (1)

Source: game/common/scripted_triggers/00_courtier_guest_management_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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