Scripted trigger
launch_hungarian_migration_misplaced_count_suitable_liege_trigger
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = { INVADER = … }game/common/scripted_triggers/00_major_decision_triggers.txt, line 55 (9 lines). Parameters: $INVADER$.
launch_hungarian_migration_misplaced_count_suitable_liege_trigger is a scripted trigger in Crusader Kings III, written at line 55 of its file. A call passes 1 parameter: INVADER. The game's script calls it in 1 place, among them launch_hungarian_migration_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes- Their duchy › Their holder:
liege = $INVADER$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes
duchy = {
holder ?= {
NOT = { this = $INVADER$ }
liege = $INVADER$
}
}
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls launch_hungarian_migration_misplaced_count_suitable_liege_trigger.
Scripted effects (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.