CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

launch_hungarian_migration_misplaced_count_suitable_liege_trigger

launch_hungarian_migration_misplaced_count_suitable_liege_trigger = { INVADER = … }

game/common/scripted_triggers/00_major_decision_triggers.txt, line 55 (9 lines). Parameters: $INVADER$.

launch_hungarian_migration_misplaced_count_suitable_liege_trigger is a scripted trigger in Crusader Kings III, written at line 55 of its file. A call passes 1 parameter: INVADER. The game's script calls it in 1 place, among them launch_hungarian_migration_scripted_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (9 lines of game script)
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
	launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes
	duchy = {
		holder ?= {
			NOT = { this = $INVADER$ }
			liege = $INVADER$
		}
	}
}

As written in game/common/scripted_triggers/00_major_decision_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls launch_hungarian_migration_misplaced_count_suitable_liege_trigger.

Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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