Scripted trigger
launch_hungarian_migration_county_is_within_custom_hungary_trigger
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yesgame/common/scripted_triggers/00_major_decision_triggers.txt, line 50 (4 lines). No parameters.
launch_hungarian_migration_county_is_within_custom_hungary_trigger is a scripted trigger in Crusader Kings III, written at line 50 of its file. It takes no parameters: launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes (or no). The game's script calls it in 2 places, among them launch_hungarian_migration_scripted_effect (scripted effect) and launch_hungarian_migration_misplaced_count_suitable_liege_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_major_decision_triggers.txt.
What it checks
- Title tier exactly County
- Their province: Is in the Hungary region
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (4 lines of game script)
launch_hungarian_migration_county_is_within_custom_hungary_trigger = {
tier = tier_county
title_province = { geographical_region = custom_hungary }
}As written in game/common/scripted_triggers/00_major_decision_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls launch_hungarian_migration_county_is_within_custom_hungary_trigger.
Scripted effects (1)
Scripted triggers (1)
Source: game/common/scripted_triggers/00_major_decision_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.