Scripted trigger
kurultai_is_skilled_trigger
kurultai_is_skilled_trigger = { EMPLOYER = … }game/common/scripted_triggers/00_councillor_triggers.txt, line 1385 (31 lines). Parameters: $EMPLOYER$.
kurultai_is_skilled_trigger is a scripted trigger in Crusader Kings III, written at line 1385 of its file. A call passes 1 parameter: EMPLOYER. The game's script calls it in 1 place, among them is_valid_nomad_events_0001_councillor (local trigger). Patch 1.20.1.2, from game/common/scripted_triggers/00_councillor_triggers.txt.
What it checks
If
$EMPLOYER$.cp:councillor_kurultai_1 ?= this
Then
One of these
- Average skill rating at least 60
or
has_any_high_skill_rating = yes
Else if
$EMPLOYER$.cp:councillor_kurultai_2 ?= this
Then
One of these
- Average skill rating at least 60
or
has_any_high_skill_rating = yes
Else if
$EMPLOYER$.cp:councillor_kurultai_3 ?= this
Then
One of these
- Average skill rating at least 60
or
has_any_high_skill_rating = yes
Else if
$EMPLOYER$.cp:councillor_kurultai_4 ?= this
Then
One of these
- Average skill rating at least 60
or
has_any_high_skill_rating = yes
Otherwise
- Intrigue more than 12
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (31 lines of game script)
kurultai_is_skilled_trigger = {
trigger_if = {
limit = { $EMPLOYER$.cp:councillor_kurultai_1 ?= this }
OR = {
average_skill_rating >= sum_of_all_skills_threshold_average
has_any_high_skill_rating = yes
}
}
trigger_else_if = {
limit = { $EMPLOYER$.cp:councillor_kurultai_2 ?= this }
OR = {
average_skill_rating >= sum_of_all_skills_threshold_average
has_any_high_skill_rating = yes
}
}
trigger_else_if = {
limit = { $EMPLOYER$.cp:councillor_kurultai_3 ?= this }
OR = {
average_skill_rating >= sum_of_all_skills_threshold_average
has_any_high_skill_rating = yes
}
}
trigger_else_if = {
limit = { $EMPLOYER$.cp:councillor_kurultai_4 ?= this }
OR = {
average_skill_rating >= sum_of_all_skills_threshold_average
has_any_high_skill_rating = yes
}
}
trigger_else = { intrigue > decent_skill_rating } # Spymaster
}As written in game/common/scripted_triggers/00_councillor_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls kurultai_is_skilled_trigger.
Scripted triggers inside an event file (1)
- is_valid_nomad_events_0001_councillor
Source: game/common/scripted_triggers/00_councillor_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.