Scripted trigger
has_any_high_skill_rating
has_any_high_skill_rating = yesgame/common/scripted_triggers/00_general_trait_triggers.txt, line 1227 (10 lines). No parameters.
has_any_high_skill_rating is a scripted trigger in Crusader Kings III, written at line 1227 of its file. It takes no parameters: has_any_high_skill_rating = yes (or no). The game's script calls it in 14 places, among them …'s Influence (event debate_event.2010), A Courtly Offer (event prelude_events.0070) and A Guilded Contribution (event cultural_festival.2100). Patch 1.20.1.2, from game/common/scripted_triggers/00_general_trait_triggers.txt.
What it checks
One of these
- Diplomacy at least 15
or
Intrigue at least 15or
Prowess at least 15or
Learning at least 15or
Martial at least 15or
Stewardship at least 15
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
has_any_high_skill_rating = {
OR = {
diplomacy >= high_skill_rating
intrigue >= high_skill_rating
prowess >= high_skill_rating
learning >= high_skill_rating
martial >= high_skill_rating
stewardship >= high_skill_rating
}
}As written in game/common/scripted_triggers/00_general_trait_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_any_high_skill_rating.
Events (8)
- …'s Influence
debate_event.2010 - A Courtly Offer
prelude_events.0070 - A Guilded Contribution
cultural_festival.2100 - A New Course
tgp_movement_events.0050 - A Skillful Courtier
pilgrimage.6780 - A Visit to The Count's Arms
tour_travel.3120
2 more
- For a Bit of Gold...
ep3_landless_admin.1020 - On the Door
ep3_landless_admin.1000
Scripted triggers inside an event file (5)
- ep2_locale_events_5030_valid_counselor
- laamp_8050_valid_minority
- prelude_events_0080_appropriate_courtier
- valid_adventurous_character
- valid_weird_sailor
Scripted triggers (1)
Source: game/common/scripted_triggers/00_general_trait_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.