CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

japan_imperial_reconquest_cb_allowed_against_character_trigger

japan_imperial_reconquest_cb_allowed_against_character_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 397 (6 lines). No parameters.

japan_imperial_reconquest_cb_allowed_against_character_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 397 of its file. It takes no parameters: japan_imperial_reconquest_cb_allowed_against_character_trigger = yes (or no). The game's script calls it in 1 place, among them Imperial Reconquest of Japan (De Jure) (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

  • scope:defender.top_liege != scope:attacker.top_liege
  • Any sub realm county:
    • empire = title:e_japan

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
japan_imperial_reconquest_cb_allowed_against_character_trigger = {
	# Cannot also be part of Japan
	scope:defender.top_liege != scope:attacker.top_liege
	# Must own Japanese de-jure land
	any_sub_realm_county = { empire = title:e_japan }
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls japan_imperial_reconquest_cb_allowed_against_character_trigger.

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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