Scripted trigger · All Under Heaven files
japan_imperial_reconquest_cb_allowed_against_character_trigger
japan_imperial_reconquest_cb_allowed_against_character_trigger = yesgame/common/scripted_triggers/10_tgp_japan_triggers.txt, line 397 (6 lines). No parameters.
japan_imperial_reconquest_cb_allowed_against_character_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 397 of its file. It takes no parameters: japan_imperial_reconquest_cb_allowed_against_character_trigger = yes (or no). The game's script calls it in 1 place, among them Imperial Reconquest of Japan (De Jure) (casus belli). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.
What it checks
scope:defender.top_liege != scope:attacker.top_liege- Any sub realm county:
empire = title:e_japan
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
japan_imperial_reconquest_cb_allowed_against_character_trigger = {
# Cannot also be part of Japan
scope:defender.top_liege != scope:attacker.top_liege
# Must own Japanese de-jure land
any_sub_realm_county = { empire = title:e_japan }
}As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls japan_imperial_reconquest_cb_allowed_against_character_trigger.
Casus belli (1)
Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.